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When Character A wants to pickpocket Character B, the player should make a roll, or DM can use a passive check instead. The decision is up to DM, it depends on if the DM doesn't want the player to suspect of something by rolling a die.. Perhaps you gain joy out of pickpocketing the poor and helpless. Maybe the rich dangerous game. Possibly the guards who protect you? There's a wide range that I'm sure you'll try around with. Beginning at the 3rd level, when you gain this subclass, You can use your action to create a distraction.
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What's in their pockets? Pick a mode—valuable, useful, suspicious, embarrassing, or sentimental—and generate quick finds for thieves, searches, or "what do I lift?". The document provides tables for randomly generating pickpocket encounters, including the number of people in an area, their alignment and profession, and possible stolen items. Table 1 determines the number of people based on location and time. Table 2 rolls for alignment.